Dark Hordes of Nagashizzar
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Page 1: The Army List|Page 2: Development


Development

Version 2.2 Changes by TheZombieSquig on 03/08/2011

Army Special Rules

Changed Withering Touch so that it replaces all of a necromancer's attacks, rather than just one.
Changed the Disease-ridden rule so that it affects all models in base contact, rather than interfering with the rolls to wound.

Necromancy

Changed the boosted version of Invocation of Nehek from improved healing to area-wide targeting, replacing the effects of Summon Undead Horde.
Replaced Summon Undead Horde with The Black Mist which improves the effects of all Necromancy spells cast on the battlefield during the current magic phase.

Forbidden Lore

Classified Curse of Years and Dire Execration as Hex spells.

Dark Hordes Army List

Changed Nagash's Deathless Will rule to reflect the replacement of Summon Undead Horde with the boosted Invocation of Nehek.
Re-added the ancient wraith and given him the option to take a Banesinger for 40 points (increased from 25).
Increased the Strength of a plague cart from 1 to 2 to reflect the change to the Disease-ridden rule.
Increased the cost of wraiths from 40 to 50 and removed the option to take a Banesinger in the unit.

 
Version 2.1 Changes by TheZombieSquig on 27/07/2011

Necromancy

Clarified that Necromancy spells mimic the Lore of Death in Storm of Magic games.

Forbidden Lore

Clarified that the Forbidden Lore mimics the Lore of Death in Storm of Magic games.

Dark Hordes Army List

Added the Lore of Fire to Dieter Helsnicht's choice of spell lores.
Changed the Magic entries for Dieter Helsnict, master necromancers, and necromancers for clarity and to allow them to take spells exclusively from the Necromancy section, if desired.
Increased the points cost of all of the corpse cart's options back to 25.
Changed the Strength of the warpstone monolith's Warp-lightning Discharge from 4 to 5.
Re-worded Globhaegan's Goreskin rule to speed up play, by having it affect units rather than individual models.

 
Version 2.0 Changes by TheZombieSquig on 13/06/2011

Version 2.0 is here! This version is a major overhaul of the army list and we have endeavoured to make the army more distinct from the other undead forces, both in character and playstyle. The Necrarch vampires have been removed so we can focus more on the inhabitants of Nagashizzar, rather than its reclusive allies. The FAQs have been re-written and updated.

Undead Special Rules

Tidied up the wording for the Undead rule.
Changed The General rule so that the army starts to crumble when the general dies, like the other Undead armies, rather than when all the lords are killed.
Tidied up the wording for The Battle Standard rule.
Added the Resurrecting the Fallen rule to clarify the rules for resurrection.

Army Special Rules

Reduced the points cost of Withering Touch from 15 to 10 and changed it to only disallow armour saves, rather than all saves.
Removed the extra 6" of range given by Lord of the Dead to Invocation of Nehek.
Increased the points cost of Rite of Binding from 20 to 25 and re-worded it.
Changed Dark Mending so that it always heals the caster, not just on a 4+.
Reduced the points cost of Stirring Presence from 40 to 25.
Reduced the points cost of Unnatural Resilience from 50 to 40 and clarified its wording.
Removed Necromantic Mastery.
Added Rite of Desecration for 50 points, which helps spell-casting by reducing the casting value by 2 of spells targeting units within 6" of the wizard.
Added to the Cult of Nagash rule that if a unit with this rule flees through undead allies, it must take Dangerous Terrain tests.
Changed Disease Tests from testing on a D6-1 to a D6 and changed Diseased Attacks so they no longer roll to wound as well. The special rule is now called 'Disease-ridden'.
Removed the Mixed Units rule as the 8th edition rules cover it. Additional clarification is given in the zombie/flesh golem entry.
Re-worded the Puppetmaster rule to make it clearer and removed the requirement that the character not attack.
Moved the Risen Construct special rule to this section, removed the condition of one per lord choice, and added Regeneration (6+).

Necromancy

Changed the way necromancers purchase Necromancy spells. Instead of buying addition spells and having a potentially large number of spells per wizard, they now must replace their other spells with Necromancy spells if they want them.
Re-written Invocation of Nehek and altered some of the healing amounts to better balance the spell.
Increased the casting value of the boosted version of Invocation of Nehek from 10+ to 12+.
Added a boosted version of Vanhel's Danse Macabre which affects all friendly undead units within 12" and casts on a 14+.
Increased the casting value of Hellish Vigour from 8+/16+ to 9+/18+ and changed its effect from granting +1 Strength and Initiative to granting Killing Blow.
Increased the casting value of the boosted version of Merge Flesh from 12+ to 16+. Also increased the number of models needed for Extra Appendages from 30 to 40, but added Thick Hide as well.
Removed Revenge of the Fallen.

Forbidden Lore

Removed the option to use Life Leech (from the Lore of Death) as the signature spell. Life Steal is now the signature spell.
Added Melkhior's Curse of Reflection which duplicates all close combat damage done to a target back to the attacker.
Changed Dire Execration from causing a hit to slaying outright and increased its casting value from 10+ to 11+.
Replaced Soul Harvest with Dark Hand of Destruction which places the small template and inflicts a Strength 10 hit with Multiple Wounds (D3) on those who fail an Initiative test.

Arkayne Artefacts

Changed The Fleshworks so that liches can also use items from this section.
Moved Frankenrot's Monster to The Fleshworks.
Reduced the number of attacks on Frankenrot's Monster from 5 to 4.
Removed the following magic items and standards: Dismal Blade, Tomb Blade, Flesh Cleaver, The Accursed Armour, Rancid Skullhelm, Skull of Malice, Corrosive Vial, Wristbands of Black Gold, The Prismatic Amulet, Death Stone, Orb of Awakening, Glowing Pouch, Tome of Forbidden Wisdom, Banner of the Dead Legion, and Banner of the Endless Nightmare.
Changed The Book of W'Soran so that it grants +1 Attack instead of +1 Strength and Always Strikes First.
Added the Staff of the Black Coven which inflicts a Strength 4 hit on all non-undead models in base contact at the start of each friendly magic phase and empowers the wielder's first casting attempt if any wounds are suffered.
Renamed 'Warp-crystal Staff' to Warp-crystal Stave'.
Changed the Dread Circled so that if its spell is dispelled, only on a D6 roll of 1 will it backlash; but, instead of inflicting a Strength 5 hit, the backlash will destroy the item and render the wearer Stupid. Also renamed it to 'Dread Circlet of Arzihn' after the first necromancer who wore it.
Renamed 'Effulgent Sceptre' to 'Vortex Amethyst'.
Changed Black Banner of the Danse to only affect the unit carrying it, not all units within 6".
Changed Eye of the Desolate Wastes so that wounds caused by the unit will heal the unit, instead of granting them the ability to always be increased beyond their starting size.

Dark Hordes Army List

Added 'Special Character' to identify those characters and placed their magic items in boxes.
Changed Nagash so he is no longer a Large Target. Also removed his spell improvements, since his spells are already empowered by his Books of Nagash abilities, and re-written Deathless Will to reflect changes to The General rule.
Changed Nagash's equipment. Black Armour of Nagash is no longer indestructible and Staff of Power which allowed him to store two magic dice is now Staff of Skulls which generates D3 power dice.
Removed Arkhan the Black, as he is included in the Tomb Kings army.
Renamed 'Ancient Skull Staff' to 'Chattering Staff' and changed its effect from giving extra power dice to ignoring miscasts on a 4+.
Removed the condition that Heinrich Kemmler must be in the army for it to contain Krell.
Renamed 'Necromantic Focus' to 'Necromantic Eminence'.
Removed Dark Eminence from liches to reflect changes to the Puppetmaster rule.
Increased the number of Attacks for master necromancers from 1 to 2.
Changed the amount of points that can be spent on Books of Nagash abilites from 25 per magic level to 100 for master necromancers and 50 for necromancers.
Added hellsteed as a mount option for master necromancers and necromancers; added zombie dragon as a mount option for master necromancers; and added warpstone monolith as a mount option for necromancers.
Classified abyssal terrors as Risen Constructs.
Added dreg acolytes which a master necromancer can sacrifice to Frenzy a friendly undead unit.
Changed Malicious Concoctions to a shooting attack inflicting 2D6 Disease Tests.
Increased the points cost of necromancers from 60 to 65.
Changed the points cost of all musicians, standard bearers, and champions to 10 points, in accordance with new army books.
Increased the points cost of flesh golems from 15 to 20.
Reduced the points cost of skeleton warriors from 6 to 5 and added the option for heavy armour.
Increased the Leadership of skeleton warriors and skeletal steeds from 3 to 5.
Reduced the points cost of the Balefire and Unholy Lodestone upgrades from 25 to 15.
Reduced the points cost of a flesh golem crusher from 30 to 28.
Changed the unit size of flesh golem crushers from 3-10 to 3+.
Renamed 'armoured wights' to 'citadel guard' and removed the black sentinel upgrade option.
Increased the Leadership of citadel guard from 6 to 8.
Changed the unit size of citadel guard from 5+ to 10+.
Reduced the points cost of spirit hosts from 65 to 55 and increased their Attacks and Wounds from 4 to 5.
Increased the Leadership of spirit hosts from 4 to 5.
Classified monstrosities as Risen Constructs.
Increased the points cost of deathcult zealots from 4 to 5.
Changed Hate-spewer so it is chosen at the start of combat and lasts throughout. Also tidied up the verses.
Changed deathcult shadows so that they always have Poisoned Attacks and increased they points cost from 10 to 14.
Changed warpstone monolith from a necromancer mount option to a rare choice.
Added Aura of Necrotic Binding to warpstone monolith, granting Regeneration (6+) to nearby undead, and Warp-lightning Discharge.
Renamed 'blightspreader' to 'blightspreader catapult'.
Increased the points cost of a blightspreader capatpult from 70 to 90.
Re-worded the blightspreader mechanism to clarify how it is fired and reduced the chance of the cloud lingering from 4+ to 5+.
Changed Banesinger so that it may be taken multiple times in an army.
Renamed 'vengeful wraiths' to 'wraiths' and removed ancient wraiths.
Reduced the points cost of a zombie dragon from 240 to 220.
Reduced the points cost of a zombie giant from 205 to 185.
Added Globhaegan, the Blood Construct.

 
Version 1.28 Changes by TheZombieSquig on 26/02/2011

Undead Special Rules

Clarified that all 'crumbling resistance' effects are cumulative.

Army Special Rules

Changed Withering Touch so that it only inflicts 1 wound (down from D3) but no longer allows any save.
Changed Lord of the Dead so that it also increases the range of Invocation of Nehek.
Removed Grim Reach.
Changed Dark Mending and Stirring Presence so that they always trigger, not just when the wizard rolls a 6.
Changed Unnatural Resilience so that it no longer gives +1 Toughness and a 5+ scaly skin save; now it allows the wizard to roll 2 dice for his armour saves, but negative modifiers are doubled.
Added the Diseased Attacks sub-rule to this section, instead of it being written umultiple times elsewhere.
Added the Puppetmaster roll. This gives an incentive to liches, vampires, and necromancers to join combative units without the guarantee that they will be slaughtered in combat.
Increased the cost of Ancient Horror from 20 to 25.
Replaced Shadowy Visage with Subtle Recreance, which imrpoves his Puppetmaster rolls by +1.
Renamed 'Nefarious Erudition' to 'Black Erudition', limited it to the Forbidden Lore, and reduced its points cost from 35 to 25.

Necromancy

De-classified Raise Dead from an Augment spell.
Reduced the casting values of Hellish Vigour from 10+/20+ to 8+/16+.
Increased the casting value of the boosted version of Merge Flesh from 10+ to 12+.
Changed the boosted version of Merge Flesh so that the monstrosity will have different options depending on the unit the spell was cast on.
De-classified Revenge of the Fallen from a Hex spell.
Increased the casting value of Summon Undead Horde from 15+ to 16+.
De-classified Summon Undead Horde from an Augment spell.

Forbidden Lore

De-classified Curse of Years from a Direct Damage spell.
De-classified Dire Execration from a Direct Damage spell.
Changed Dire Execration so that it no longer permanently reduces the target's Toughness, but now no longer allows any save.
De-classified Wind of Undeath from a Magical Vortex spell.
De-classified Soul Harvest from a Direct Damage spell.

Arkayne Artefacts

Replaced the Stolen Essence potion with the Belt of Bloody Charms which bestows Magic Resistance (2).
Removed the Shimmering Cape and Robes of Night and prevented wizards access to the Magic Armour section.
Added the Rancid Skullhelm, which increases armour by 1 and reduces attackers' to hit rolls by 1.
Renamed 'Cursed Skull of Ruin' to 'Skull of Malice'.
Removed the chance for the Rod of Flaming Death and Orb of Awakening to become exhausted after use.
Increased the contents of the Glowing Pouch from 5 to 6 and moved it to the Arcane Items section.
Moved the Book of W'soran to the Enchanted Items section and changed its effect from a bound spell to a one-use combat buff granting Always Strike First and +1 Strength to all friendly undead units within 12".
Added The Flickering Banner, which forms an ethereal dome around the unit, protecting them from non-magical ranged attacks and war machines.
Reduced the points cost of the Black Banner of the Danse from 75 to 25 and removed the Always Strike First rule from it.
Changed the Banner of the Dead Legion from doubling the number of ranks to adding +D3 combat resolution and increased its points cost from 25 to 50.

Dark Hordes Army List

Increased the Strength of Arkhan's Chariot from 5 to 6.
Changed The Cursed Book from a one-use defensive item that reduced attackers' WS to 1 to an aggressive item which forces all enemies in base contact to pass a Strength test or suffer a wound; also increased Arkhan's points cost from 400 to 420.
Changed Kemmler's staff so that if it causes a miscast, it will be destroyed.
Replaced Kemmler's Warped Immersion with Dark Mending.
Replaced Helsnicht's Dark Mending with Warped Immersion.
Added the Dark Eminence rule to liches to improve their Puppetmaster rolls.
Changed the warpstone monolith's Tap Power rule so that it automatically applies to the necromancer, rather than needing to be declared. The backlash subtracts from the result and causes a single hit rather than D3.
Increased the Wounds of the warpstone monolith from 4 to 5 and removed the dreg servants.
Changed the vile alchemists' Random Toughness to ignore modifiers and their Malicious Concoctions so that they scatter D3".
Reduced the points cost of skeleton warriors from 8 to 6.
Reduced the points cost of the corpse cart from 75 to 60.
Removed the points cost for the armoured wights' great weapon option.
Changed the monstrosity's Movement from 4" to Random Movement (2D6).
Added the Diseased Attacks option to the monstrosity.
Reduced the points cost of vengeful wraiths from 50 to 40.
Increased the Attacks of an ancient wraith from 3 to 4.
Permitted a unit of vengeful wraiths to have both an ancient wraith and a wailing banshee.
Increased the points cost of a blightspreader from 60 to 70.
Reduced the points cost of a zombie giant from 215 to 205.

 
Version 1.27 Changes by TheZombieSquig on 05/09/2010

Necromancy

Added a boosted version of Invocation of Nehek to allow for more balanced raising in the new magic system.

 
Version 1.26 Changes by TheZombieSquig on 08/08/2010

Undead Special Rules

Explicitly stated that the word 'crumbling' is used to refer to wounds suffered from the Break Tests and The General special rules, to clarify its usage.

Army Special Rules

Changed Withering Touch from disallowing armour and Regeneration saves to just disallowing armour saves.
Removed Black Erudition.
Added Grim Reach, which allows the wizard to cast Invocation of Nehek, Raise Dead, and Merge Flesh with an extra 6" range.
Reduced the points cost of Necromantic Mastery from 75 to 55 and changed its effect from immunity to miscasts to a chance to avoid both miscast and irresistable force results.
Renamed 'Diabolic Eminence' to 'Nefarious Erudition'.

Forbidden Lore

Added a signature spell and attribute to the Forbidden Lore, derived from the Lore of Death.
Tidied up the wording of the spells and brought their terminology in line with 8th edition spells.
Reduced the range of Life Steal from 18" to 12".
Changed Dire Execration from disallowing all saves to just disallowing armour saves.

Arkayne Artefacts

Removed the list of common magic items as these are available in the Warhammer rulebook.
Changed Lunatic's Mantle from causing Terror to reducing enemy units' Leadership by 1 during Fear tests.
Re-classified Stolen Essence as an Enchanted Item.
Added to Goreveil immunity to Heroic Killing Blow.
Added to Dwarfskin Padding that Dwarfs hate the wearer.
Re-classified Frankenrot's Monster from a Monster to a Monstrous Beast.
Removed the Hellfire Banner.
Renamed 'Warp-power Scroll' to 'Spell Scroll'.

Dark Hordes Army List

Changed Nagash's improved Raise Dead to raise D6+4 zombies rather than 2D3+4.
Re-classified Nagash from a Monster to Monstrous Infantry.
Increased the points cost of a liche from 270 to 290.
Reduced Krell's Strength from 5 to 4 and his Attacks from 4 to 3.

 
Version 1.25 Changes by TheZombieSquig on 05/08/2010

Undead Special Rules

Removed the Immune to Psychology rule as it is already granted by Unbreakable.
Changed the Break Tests rule to conform with the Vampire Counts FAQs.

Army Special Rules

Changed Warped Immersion so that it no longer restores a wound, but now allows another channelling attempt.
Removed the Ethereal rule to conform to the Vampire Counts FAQs.

Necromancy

Changed Hellish Vigour so that a unit can only be affected by it once at a time.

Dark Hordes Army List

Reduced the points cost of a zombie from 4 to 2, a zombie musician from 4 to 2, and a zombie standard bearer from 8 to 4.
Reduced the points cost of a fetid carrier from 5 to 4, a fetid carrier musician from 5 to 4, and a fetid carrier standard bearer from 10 to 8.
Increased the points cost of a flesh golem crusher from 28 to 30.
Renamed 'blightspreader battery' to 'blightspreader' and removed the option to field 2 in one unit as there is no longer any point in doing so (in 8th edition rules).
Explicitly stated that the blightspreader projectile does not cause D3 wounds to the model under the hole, as a stone normally would.

 
Version 1.24 Changes by TheZombieSquig on 16/07/2010

Upgrade to 8th edition rules and many other changes.

Army Special Rules

Changed Black Erudition so it can be used with any of the lores of magic.
Changed Warped Immersion so that if the wizard channels a power dice, he may restore a lost wound and has a chance to add +1 to his Toughness for the turn. Also reduced its points cost from 35 to 25.
Reduced the points cost of Dark Mending from 35 to 25.
Added Stirring Presence which allows a second unit of zombies to be raised whenever the wizard rolls sixes to cast Raise Dead.
Changed Unnatural Resilience so that it also grants a 5+ scaly skin save.
Increased the points cost of Necromantic Mastery from 55 to 75.
Removed The Master powers. Lord of the Dead has become a Books of Nagash ability.
Replaced Unholy Cynosure with Diabolic Eminence which grants the Loremaster special rule with any lore from the rulebook, except for the Lore of Life.
Changed Warpstone Infusion so that all wizards within 6" are granted a +1 to channel power dice, but suffer a hit if they roll a 1.

Necromancy

Changed Necromancy spells so that they can all be recast, not just Invocation of Nehek.
Changed Invocation of Nehek so that it has only one level of casting.
Changed Invocation of Nehek so that it heals crusher units for D6 wounds instead of D3 and corpse carts for D3 wounds instead of 1.
Changed Raise Dead so that it has only one level of casting.
Added Hellish Vigour which increases the Strength and Initiative of a friendly Undead unit by 1.
Increased the casting value of Revenge of the Fallen from 10 to 12.
Increased the casting value of Summon Undead Horde from 12 to 15.

Forbidden Lore

Increased the casting value of Soul Harvest from 12 to 15.

Arkayne Artefacts

Explicitly stated that common magic items from the Warhammer Rulebook can be used.
Increased the points cost of Obsidian Choker from 35 to 40.
Increased the wounds healed by Orb of Awakening from D3 to D6.
Changed Banner of the Dead Legion so that it treats the unit carrying it as having twice as many ranks.
Increased the points cost of Banner of the Endless Nightmare from 15 to 25.

Dark Hordes Army List

Changed Nagash's Staff of Power so it no longer generates power dice.
Changed Nagash's Books of Nagash Invocation of Nehek improvement to exclude targets that normally only get healed for 1.
Removed the rule that Arkhan the Black's presence allows an extra special choice as it is no longer relevant.
Changed Heinrich Kemmler's Books of Nagash abilities, removing Unnatural Resilience and replacing it with Lord of the Dead and Warped Immersion.
Changed Cloak of the Lichemaster's power level from 5 to 3.
Removed the Lore of Fire from the options available to Dieter Helsnicht.
Reduced the number of backlash hits dealt by a warpstone monolith from D6 to D3, but doubled the frequency with which it occurs.
Reduced the points cost of a vile alchemist from 90 to 80.
Removed the additional hand weapon from vile alchemists.
Renamed 'Variable Toughness' to 'Random Toughness'.
Removed the limitation on how many Necromancy spells a vampire may know.
Reduced the points cost of a necromancer from 70 to 60.
Re-classified skeleton warriors to core.
Removed bat swarms from the army list.
Reduced the points cost of the black sentinel upgrade from +3 to +2 per model.
Changed the number of attacks on a monstrosity from 4 to Random Attacks (D6). Changed its Extra Appendages so that it grants Random Attacks (2D6), instead of +D3.
Changed the Reaching Flesh rule so that every unit in base contact suffers D6 hits. These hits happen at the start of combat and are no longer poisoned attacks.
Renamed 'deathcult warriors' to 'deathcult zealots'; reduced their Weapon Skill, Ballistic Skill, and Initiative from 4 to 3; reduced their points cost from 6 to 4; removed their option to take spears; removed their shields and added them as an option; and replaced their option to have bows for great weapons.
Reduced the Weapon Skill, Ballistic Skill, and Initiative of deathcult inciters from 4 to 3 and reduced their points cost from 50 to 40.
Reduced the Weapon Skill, Ballistic Skill, and Initiative of deathcult shadows from 4 to 3 and reduced their points cost from 12 to 10. Reduced the Ballistic Skill of deathcult eagle eyes from 5 to 4.
Reduced the cost of a giant's great weapon from 20 to 10.
Removed deathcult raiders.

 
Version 1.23 Changes by TheZombieSquig on 01/06/2010

Army Special Rules

Changed Disease Tests so that they do affect warmachines (the crew).

Dark Hordes Army List

Reduced the Strength of fetid carriers from 2 to 1.
Reduced the Strength of plague carts from 2 to 1.
Changed the Diseased Attacks rule so that the Disease Test is in addition to, not instead of, the attack.
Renamed 'crypt guard' to 'armoured wights' to avoid confusion with crypt ghouls in the Vampire Counts list.
Reduced the points cost of a blightspreader from 65 to 60.
Changed the roll needed for the blightspreader's cloud to remain on the table from 3+ to 4+.
Increased the Ballistic Skill of all dregs from 0 to 3.

 
Version 1.22 Changes by TheZombieSquig on 02/03/2010

Undead Special Rules

Removed the Unending Ranks rule as its justification was weak.

Army Special Rules

Increased the points cost of Summon Creatures of the Night from 10 to 15.
Renamed 'The Deformed' to 'The Reclusive'.
Renamed 'Grotesque Form' to 'Ancient Horror'.
Replaced Flying Horror with Shadowy Visage, which reduces an enemy's Weapon Skill and Ballistic Skill when attacking the vampire.

Necromancy

Tightened the wording in Summon Undead Horde to state that it affects characters in the unit and all special rules affecting Invocation of Nehek apply as usual to the healed units.

Arkayne Artefacts

Explicitly stated that Cursed Skull of Ruin and Corrosive Vial are used in the magic phase.

Dark Hordes Army List

Changed Nagash's improved Invocation of Nehek so that it does not heal additional wounds to characters.
Changed Nagash's improved Raise Dead so that it raises an extra D3/D6 models rather than an extra 5/10 models.
Limited the number of Necromancy spells that a necromancer or vampire may know to his magic level. This drastically reduces the amount of Vanhel's Danse Macabre-spamming in the army.
Removed Einhard Lieber, the Wretched Alchemist.
Added vile alchemists.
Changed bat swarms so they no longer require the presence of a vampire.

 
Version 1.21 Changes by TheZombieSquig on 20/02/2010

Army Special Rules

Reduced the points cost of Black Erudition from 25 to 15 and reduced its effect from adding two spells to adding one. (The Tome of Forbidden Wisdom is intentionally cheaper; it is cheaper than Black Erudition because it can only be taken once in the army, unlike Books of Nagash abilities, and it is cheaper than similar items in other army lists because this is a much more magic-dependent army.)
Added the Mixed Units rule to tidy up various entries in the list which need it.

Necromancy

Changed Revenge of the Fallen so that enemy units can only be affected by the spell at most once per magic phase.

Forbidden Lore

Changed Dire Execration so that the wounds caused cannot be saved by any means, instead of just ignoring armour and Regeneration saves.

Arkayne Artefacts

Changed Stolen Essence so that it no longer provides a 6+ Regeneration save. It is now a one use only item which adds 1 Strength to the vampire for a turn and, on a D6 roll of 4+, may restore a lost wound. Also increased its points cost from 10 to 15.
Re-classified Effulgent Sceptre as an Arcane Item rather than a Magic Weapon, reduced its points cost from 35 to 25, and tightened its wording to avoid confusion.
Changed Shimmering Cape so that wight kings may wear it.
Added Frankenrot's Monster as a character mount.
Added examples of 'charging bonuses' to Prismatic Amulet for clarity.
Removed Sceptre de Noirot.
Changed Obsidian Choker so that it increases a liche's Obsidian Charms ward save from 5+ to 4+, in addition to its other effects.
Changed Black Banner of the Danse from giving the carrying unit rerolls to hit to giving it the Always Strikes First rule. Previously, it was less useful to black sentinels than to other units, which was counter-intuitive.

Dark Hordes Army List

Changed the ward save provided by Obsidian Charms to level 4 wizards from 4+ to 5+. This affects Arkhan the Black and other liches.
Changed liches so that they are level 4 wizards as standard and increased their points cost from 240 to 270.
Reduced the points cost for a necromancer's nightmare from 15 to 10.
Increased the Weapon Skill of flesh golem crushers from 1 to 2.
Removed the 6+ ward save component from black sentinels' Runed Black Armour.

 
Version 1.20 Changes by TheZombieSquig on 29/01/2010

Dark Hordes Army List

Changed the warpstone monolith so that it is driven by a dreg, not a wraith. The warpstone monolith no longer causes Terror.
Added to the warpstone monolith the option for an extra dreg servant for 20 points.
Changed Tap Power from providing casting modifiers to providing casting dice, as the army has enough casting modifiers.
Changed Runed Black Armour to provide a 6+ ward save as well as 4+ armour.
Changed the Nagashizzar Elite rule to allow black sentinels to reroll misses instead of providing a ward save against crumbling, because the focus for this unit should be on winning combat, not mitigating losses.

 
Version 1.19 Changes by TheZombieSquig on 22/01/2010

Army Special Rules

Changed Warped Immersion so that the wizard rolls D3 dice for each infusion, rather than just generating D3 dice for each successful one. This increases his chance of suffering hits.
Changed the Cult of Nagash rule so that those units are also immune to Fear which is caused by Undead models.
Tightened the wording in Disease Tests to clarify their effects and to state that they do not affect war machines.
Changed the Ethereal rule so that Ethereal characters cannot join units which are not Ethereal.
Changed the Vampire special rule so that a vampire-led army not longer prevents the inclusion of doom guard (black sentiels).
Reduced the points cost of Summon Creatures of the Night from 15 to 10, since fell bats were removed.
Changed Summon Ghouls to Bind Spirits, since ghouls were removed, and increased its points cost from 15 to 25.
Removed the Wight Blades rule from this section and re-written it in the army list section.

Necromancy

Changed the amount of skeleton warriors healed by Invocation of Nehek from D6+1/2D6+2/3D6+3 to D6/2D6/3D6.

Arkayne Artefacts

Changed most of The Fleshworks items to be mundane and able to be taken multiple times in the army.
Increased the points cost of the Thumping Heart from 15 to 25.
Added Stolen Essence which gives vampires a 6+ Regeneration save.
Changed Goreveil so it no longer gives light armour.
Changed Corpse Maul so that it no longer adds +1 to armour. Elves now hate the wielder. Reduced its points cost from 15 to 5.
Renamed 'Dwarfskin Coat' to 'Dwarfskin Padding' and re-written its fluff.
Reduced the points cost of Banesinger from 50 to 25, since the ancient wraith was made a unit champion.
Added Dismal Blade which automatically wounds. This item is only 25 points because it is only available to an ancient wraith.
Reduced the points cost of Flesh Cleaver from 25 to 15.
Renamed 'Armour of Darkness' to 'Robes of Darkness' and removed its light armour component.
Renamed 'Skull of Ruin' to 'Cursed Skull of Ruin' and changed it to a one use only item instead of a bound spell.
Removed The Cursed Book from the Enchanted Items section so that it is only available to Arkhan the Black.
Added Corrosive Vial which can be thrown over a model in base contact for D3 Strength 3 hits at -3 armour.
Increased the points cost of Obsidian Choker from 30 to 35 and added Magic Resistance (1) to it.
Renamed 'The Eye of the Desert' to 'The Eye of the Desolate Wastes'.

Dark Hordes Army List

Classified all the magic items used by special characters.
Added the option for necromancer special characters to buy items from The Fleshworks.
Increased Dieter Helsnicht's points cost from 435 to 485, removed his heavy armour, and he may no longer choose abilities from the Books of Nagash (he now has Empowered Summoning, Dark Mending, and Unnatural Resilience chosen for him).
Reduced the points cost of a Necrarch lord's zombie dragon mount from 240 to 200.
Changed Einhard Lieber's Malicious Concoctions. He now has a healing potion, a power dice potion, and Kordaan's Firewater.
Classified Krell as a wight king in the FAQ and given him a hand weapon with the Wight Blade rule.
Removed ancient wraiths from the hero section and added them as a unit upgrade for vengeful wraiths to compete with the wailing banshee.
Added the unit size to each unit.
Changed the requirement for including bat swarms so the army does not have to be led by a vampire, it just needs to include one.
Added flesh golem crushers.
Removed crypt ghouls. Dregs are servile ghouls and their profiles have been adjusted accordingly.
Renamed 'wights' to 'crypt guard' in line with their 'grave' and 'tomb' cousins.
Removed doom guard from the rare section. Added black sentinels as an upgrade for crypt guard. They do not have 2 Attacks or an overlord who can purchase a 15 point magic weapon like doom guard did.
Added the Formless Conflation rule to monstrosities to tidy up their rules.
Removed fell bats.
Changed blightspreader batteries from special to rare and changed the dreg crew's profile to a ghoul's.
Renamed 'wraiths' to 'vengeful wraiths'.
Renamed 'banshees' to 'wailing banshees'.
Changed deathcult raiders' shields with light armour, given them bows as standard, increased their points cost from 14 to 18, and restricted their unit size to 5-10 (from 5+).

 
Version 1.18 Changes by TheZombieSquig on 17/01/2010

Army Special Rules

Explicitly stated that Withering Touch must hit its target before it causes damage.
Removed Stirring Presence (which added +4 when casting Revenge of the Fallen) because it was excessive and uninteresting.
Added Dark Mending to the Books of Nagash which heals the caster if he rolls any 6s when casting Invocation of Nehek.
Reworded the Warpstone Infusion rule, and all sources of it, for clarity and flow.

Necromancy

Changed the way Necromancy spells are handled. Wizards may no longer make multiple failed attempts to cast each spell.
Invocation of Nehek may now be recast multiple times in the same magic phase by the same wizard.

Arkayne Artefacts

Changed The Cursed Book so that it also affects the bearer's mount.
Replaced the Skull Staff with the Warp-crystal Staff as a more focused offensive staff.

Dark Hordes Army List

Removed the Wailing Book from Arkhan the Black and replaced it with The Cursed Book as it was in the old Undead army book.
Increased the points cost of a liche from 230 to 240.
Changed Necrarch lords, Necrarch vampires, and necromancers so that they always have Invocation of Nehek, instead of letting them choose their free spell. They can still purchase the other Necromancy spells as before.
Changed master necromancers so that they always have Invocation of Nehek and Raise Dead. They can still purchase the other Necromancy spells as before.
Presented the warpstone monolith in its own box for clarity and tightened some of its wording.
Reduced the radius of the warpstone monolith's Warpstone Infusion from 12" to 6".
Renamed 'Mannfred Lieber' to 'Einhard Lieber' to avoid confusion with Mannfred von Carstein.
Replaced the ancient wraith's Chilling Attacks with Magic Resistance (1) to provide more utility and synergy.
Increased the points cost of an ancient wraith from 90 to 105.
Reduced the Strength of a Necrarch vampire from 5 to 4.
Removed the option for a Necrarch vampire to purchase magic level 2 for 35 points, as it mistakenly allowed them to be level 3 wizards.
Changed the wording for when a zombie giant falls over so that all models touched by the template are hit.

 
Version 1.17 Changes by TheZombieSquig on 06/01/2010

Forbidden Lore

Changed Dire Execration so that it reduces the target's Toughness and causes D3 wounds, instead of killing him outright.

Arkayne Artefacts

Changed Armour of Night so that it is no longer liche, necromancer, or vampire only.
Added The Fleshworks section and grouped all the 'experiment' items there.
Added Dwarfskin Coat.

Dark Hordes Army List

Changed Nagash's Staff of Power so that only two dice can be stored (down from four), but now it also generates a power die for each die stored.
Changed the rule that Arkhan the Black's presence allows a single black knight unit to be included as core to the army is allowed an extra special choice.
Added a misfire roll to the blightspreader.
Changed the blightspreader's profile to incorporate the crewmen, in line with the new Skaven artillery.
Changed the blightspreader's wording so that it affects all models touched by the template, in line with the new Skaven template weapons.
Renamed 'sanctum guard' to 'doom guard'.

 
Version 1.16 Changes by TheZombieSquig on 05/12/2009

The FAQ section has been tidied and updated.

Undead Special Rules

Re-worded the Marching rule to bring it in line with the Vampire Counts version.

Army Special Rules

Changed the Disease Tests rule so that models immune to poison do not automatically pass these tests, and Skaven models from Clan Pestilens and Daemons of Nurgle only fail these tests on a roll of 6.

Forbidden Lore

Reverted the change to Life Steal so that it no longer ignores armour saves.
Changed Life Steal so that it cannot be cast into combat.
Changed the range of Dire Execration from 18" to 12".
Changed the range of Soul Harvest from 18" to 12".
Changed Soul Harvest so that it now inflicts a Strength 2 hit on every model in the unit (or combat), instead of siphoning waves.

Arkayne Artefacts

Corrected the points cost of Staff of Sorcery from 30 to 35.

Dark Hordes Army List

Reduced the points cost of Nagash from 1100 to 700 to better incorporate him into games and as a more accurate reflection of his contribution to the army.
Corrected Nagash's Magic Resistance (1) so that it is accredited to his Black Armour.
Changed Deathless Will so that Nagash may not be ressurected into combat.
Added Wailing Book to Arkhan the Black to increase his utility.
Removed the Terror rule from Arkhan's Chariot.
Added the Fly rule to Arkhan's Chariot.
Changed the rule that Arkhan the Black's presence allows skeleton warriors to be taken as core to one unit of black knights may be taken as core, to represent the tactical advantage of including him in the army.
Reduced the points cost of Heinrich Kemmler from 540 to 450 to better incorporate him into games and as a more accurate reflection of his contribution to the army.
Swapped Heinrich Kemmler's Withering Touch ability for Rite of Binding which better suits his background.
Changed the width of a warpstone monolith's base from 50 mm to 60 mm.

 
Version 1.15 Changes by TheZombieSquig on 20/11/2009

In this version, background ('fluff') text in the rules sections has been italicized to distinguish it from the rules.

Army Special Rules

Removed the requirement that a deathcult inciter must be included in the army for it to include any Cult of Nagash units.
Removed models affiliated with Nurgle from the list of exemptions from Disease Tests.
Explicitly stated that any normal weapons wielded by a model with the Wight Blades rule count as Wight Blades.

Forbidden Lore

Changed Life Steal to ignore armour, since its a magic effect.

Arkayne Artefacts

Changed Blade of Dark Fire so that it multiplies unsaved wounds into D6 wounds, instead of forcing the target to pass a Toughness test or die.
Added to Armour of Night the condition that the wearer must be on foot to bring it in line with the Vampire Counts version.
Tightened the wording in Glowing Pouch to state that each nugget is one use only.
Renamed 'The Book of Arkhan' to 'The Book of W'soran' since Arkhan the Black is now included in the army list.
Replaced Black Periapt with Dread Circlet. This new item combines power with risk and so exemplifies the theme of the army.
Reverted the change to Black Banner of the Danse so that it once again gives rerolls To Hit, as the +1 combat resolution was found not to be worth the points.
Renamed 'Banner of the Harvest' to 'The Eye of the Desert' to emphasise its effect on skeletons.
Explicitly stated that the Standard of Calling does not affect characters in the unit.
Added the Hellfire Banner. Unlike the Vampire Counts version, this version only affects black knights and wight kings, but they retain the benefits of their Wight Blades. This is to provide flaming support since necromancers no longer have access to the Lore of Fire.

Dark Hordes Army List

Corrected the Leadership of Dieter Helsnicht on the reference sheet which displayed it as 9 instead of 8.
Added Arkhan the Black.
Re-classified Heinrich Kemmler from a liche to a master necromancer, in accordance with his background. He no longer has Necromantic Focus and he may no longer choose abilities from the Books of Nagash (he now has Empowered Summoning, Withering Touch, and Unnatural Resilience chosen for him). He retains his superior profile to reflect his pact with the Chaos gods. The FAQ entry regarding his classification has been updated.
Added Warpstone Collar to Dieter Helsnicht's abyssal terror.
Increased the points cost of Dieter Helsnicht from 405 to 435.
Reduced the amount of points that Necrarch lords/vampires may spend on abilities. Instead of 100/50 points worth of Vampiric Powers and 50/25 points worth of abilities from the Books of Nagash, they now have a total of 100/50 points and may spend up to half of them on abilities from the Books of Nagash. This is to prevent them from satisfying too many roles at once.
Reduced the Attacks of master necromancers from 2 to 1, as the malicious intent of the master necromancers should be expressed through their magical malevolence, not through combat prowess. This also affects Dieter Helsnicht.
Changed Mannfred Lieber to a hero instead of a lord and adjusted his profile accordingly. He may no longer choose abilities from the Books of Nagash (he now has Warped Immersion chosen for him). His points cost has been reduced from 220 to 175. The FAQ entry regarding his classification has been updated.
Reduced the points cost of Krell from 180 to 150 to make him a more desirable option (since Heinrich Kemmler is required for Krell to be included, which narrows one's options).
Explicitly stated that the effects of Black Axe of Krell are in addition to it being a Wight Blade.
Removed the option for necromancers to choose spells from the Lore of Fire. This is to reinforce the theme of necromancers being concerned with death and not fiery destruction (and burnt corpses are harder to raise!). This does not affect Dieter Helsnicht.
Tightened the wording in the warpstone monolith text to clarify how it protects the master necromancer.
Explicitly stated that a unit of deathcult warriors or raiders may only be accompanied by a single deathcult inciter to avoid confusion.

 
Version 1.14 Changes by TheZombieSquig on 12/11/2009

Undead Special Rules

Tightened the wording in Break Tests to state that a unit or mount may only have as many wounds allocated to it as it has left.

Army Special Rules

Reworded Cult of Nagash and Disease Tests for better clarity.

Necromancy

Reworded Vanhel's Danse Macabre to bring it in line with the Vampire Counts version.

Arkayne Artefacts

Changed Black Banner of the Danse to give the carrying unit +1 combat resolution instead of rolls To Hit, because the defining mechanism of the army should be focused more on resilience than offensiveness.

Dark Hordes Army List

Changed the warpstone monolith so that it is pulled by two flesh golems (instead of nightmares) and is no longer classified as a Chariot. This is to further emphasise the 'insane necromancer' aspect of the army, by having them use their failed experiments as labour, as well as reducing its speed so that it shambles along with the rest of the army.
Reworded the warpstone monolith rules for clarity.
Tightened the wording in mixed units of zombies and flesh golems to state how crumbling wounds are allocated and that over-allocated hits are lost when all of one unit-type is destroyed.
Reduced the Weapon Skill of a flesh golem from 2 to 1. It was initially 2 to show its height advantage over other zombies, but this is already sufficiently represented by its high Strength.
Reduced the Leadership of a plague cart from 7 to 2, as there was no reason for it to be different from the rest of the unit.
Reduced the points cost of a blightspreader from 80 to 65.
Changed the Risen Construct rule so that it only ignores one crumbling wound rather than two.

 
Version 1.13 Changes by TheZombieSquig on 26/10/2009

Army Special Rules

Changed The Master powers so that their casting bonus on Invocation of Nehek does not stack with the same effect given by Empowered Summoning, to prevent low-level characters from having too much casting power.

Dark Hordes Army List

Added the Deathless Will rule to Nagash. This is to improve the survivability of Nagash in large (multi-lord) games, where he would otherwise be cannon-fodder.
Increased the points cost of Nagash from 1070 to 1100.
Renamed 'Elixir of Aberrant Healing' to 'Elixir of Mending'.
Changed the ancient wraith's Whispering Dark rule so that it doesn't stack for multiple ancient wraiths, to prevent Leadership bombs.
Reworded the ancient wraith's Chilling Attacks rule for clarity.
Limited the number of flesh golems which can be purchased in a zombie unit to up to one for every eight zombies.
Changed the hits caused by fetid carriers' Shambling Horde rule from Strength 2 to causing Disease Tests, to reflect that fetid carriers have Diseased Attacks.
Reduced the Initiaive of deathcult inciters from 5 to 4.
Renamed 'obsidian guard' to 'sanctum guard'.

 
Version 1.12 Changes by TheZombieSquig on 02/09/2009

Army Special Rules

Changed the wording of the Cult of Nagash rule to reflect the change to the deathcult inciter, who is no longer a hero.

Necromancy

Tightened the wording in Revenge of the Fallen.

Arkayne Artefacts

Reduced the points cost of the Glowing Pouch from 35 to 25.
Changed the Black Banner of the Danse so that it grants rerolls in every round of combat, not just the first.

Dark Hordes Army List

Added the option for deathcult warriors to have additional hand weapons or shortbows and increased the aggressor's Ballistic Skill from 3 to 4.
Reduced the cost of the bow upgrade for deathcult raiders from 4 to 3.
Reduced the points cost of deathcult inciters by 10.
Changed Oration of Disdain to grant rerolls instead of Hatred, to avoid confusion during a combat.

 
Version 1.11 Changes by TheZombieSquig on 29/08/2009

Dark Hordes Army List

Removed the option for master necromancers and necromancers to use Lore of Metal.
Renamed 'inciter' to 'deathcult inciter' and made it a unit add-on for deathcult warriors and raiders, rather than a hero option.
Changed Oration of Disdain to grant Stubborn as well as Hatred.
Increased the Strength of a flesh golem from 3 to 4 and reduced its points cost from 20 to 15.
Tightened the wording in mixed units of zombies and flesh golems to disallow turning.
Changed a monstrosity so that it denies flank and rear bonuses in combat to improve its survivability.
Increased the Leadership of deathcult warriors, shadows, and raiders from 7 to 8.

 
Version 1.10 Changes by TheZombieSquig on 18/08/2009

The Necrarch vampires have been added. If the army's general is a vampire, it has access to very mobile units in the form of bat swarms and fell bats, but not to the obsidian guard who reside in the inner sanctum of Nagashizzar.

The army may now be led:
defensively by a liche, who allows marching within a decent radius, has innate survivability thanks to his built-in ward save, and has all the Necromancy spells which he can cast potently;
offensively by a master necromancer, who has access to the deadly Forbidden Lore and may choose Necromancy spells (albeit cost ineffectively), has the option to ride on a warpstone monolith, and has powerful customisation options from the Books of Nagash;
or as a combination of both, by a (Necrarch) vampire. The vampire is strong in combat as well as in the magic phase and can be customised greatly with the Books of Nagash and the Vampiric Powers. He has a variety of mount options and access to the 'botched experiment' magic items along with necromancers.

Undead Special Rules

Changed the Unending Ranks rule to affect all Undead infantry units, not just core units, to reflect the re-classification of units.

Army Special Rules

Reworded the Books of Nagash to incorporate vampires.
Changed the Cult of Nagash rule so that Cult of Nagash allies can only be included if the army contains at least one inciter. Cult of Nagash units have been highlighted by borders to identify them.
Added Nurgle affiliates to the list of units not affected by Disease Tests.
Added the Vampiric Powers. These abilities are separated into categories so they are directly reminiscent of the Vampire Counts list, but some points values have been changed to reflect the Necrarchs' reclusive nature.
Reworded Warpstone Infusion to incorporate different radii of effect.

Necromancy

Changed Necromancy so that, in each magic phase, the spells can be attempted multiple times, but only successfully cast once, rather than cast once per spell level.
Removed the ability for necromancers to augment skeletons, ghouls, and spirit hosts beyond their starting size by being in the same unit.
Changed Invocation of Nehek and Merge Flesh to incorporate flesh golems.

Arkayne Artefacts

Changed the Tomb Blade so it can augment the size of the unit beyond its starting size.
Renamed 'Cape of Evanescence' to 'Shimmering Cape'.
Replaced Nightshroud with Goreveil.
Added the Glowing Pouch.
Changed the Lunatic's Mantle so it no longer causes Stupidity in the bearer.
Added the Prismatic Amulet; this item has the same effect as the old Nightshroud, but is moved to the Talismans section so that a single character cannot have both this effect and the 5+ ward save.
Added the Death Stone.
Removed the Staff of Damnation.
Replaced The Mark of Nagash with Black Banner of the Danse.
Reduced the points cost of Banner of the Endless Nightmare from 20 to 15, due to the re-classification of skeletons as special.

Dark Hordes Army List

Increased the radius of Necromantic Focus within which friendly units can march from 6" to 12".
Added the Necrarch lord and Necrarch vampire.
Removed the option for master necromancers to ride hellsteeds.
Added the option for master necromancers and necromancers to use Lore of Metal.
Reduced the points cost of an ancient wraith from 100 to 90.
Renamed 'nagashite inciter' to 'inciter', renamed 'Roar of the Beast' to 'Bestial Roar', and removed the option for inciters to have bows.
Added flesh golems.
Reduced the Weapon Skill of a plague cart from 2 to 1 and changed its Impact Hits so they count as Disease Attacks.
Re-classified skeleton warriors to special.
Added bat swarms and fell bats.
Changed 'blightspreader' to 'blightspreader battery', which may include up to 2 blightspreaders.
Reduced the points cost of a blightspreader from 90 to 80.
Increased the number of dreg crew on each blightspreader from 2 to 3.
Renamed 'nagashite warriors' to 'deathcult warriors' and re-classified them to special. Added the option for them to have spears.
Renamed 'nagashite archers' to 'deathcult shadows' and re-classified them to special. Increased their Ballistic Skill from 3 to 4, increased their points cost from 10 to 12, added the Skirmisher and Scout rules, and added the option for them to have additional hand weapons.
Renamed 'dark guard' to 'obsidian guard'.
Improved the Nagashizzar Elite crumbling save from 6+ to 5+.
Changed the Risen Construct rule to include Necrarch lords and to lessen the impact of crumbling in combat.
Added rules for the zombie giant and increased its Toughness from 4 to 5.
Renamed 'nagashite raiders' to 'deathcult raiders'.

 
Version 1.9 Changes by TheZombieSquig on 11/07/2009

Undead Special Rules

Changed the condition in The General rule so that army-wide crumbling does not start until all lord-level characters are destroyed, making the army more practical in large battles.

Army Special Rules

Renamed 'Cultists' to 'Cult of Nagash'.
Changed the Cult of Nagash so that they are no longer immune to Fear.
Added the Disease Tests rule to group together similar effects throughout the list.

Necromancy

Changed the number of wounds healed by Invocation of Nehek to spirit hosts, monstrosities, and risen constructs to D3 per spell level.
Added spirit hosts to the list of units that can be augmented beyond their starting size by Invocation of Nehek.
Added a second spell level to Raise Dead.
Changed Merge Flesh so that only large units of zombies give the Extra Appendages bonus.
Changed Revenge of the Fallen so that it causes attacks rather than automatic hits. This gives the spell less chance to deal damage, but a greater reward if it does.
Changed Summon Undead Horde so it is equivalent to multiple casts of Invocation of Nehek, but with a shorter range.

Forbidden Lore

Changed Soul Harvest to work iteratively.

Arkayne Artefacts

Removed Vortex Gem, which gave an extra power die.
Changed Flesh Cleaver to cause Disease Tests to those it hits.

Dark Hordes Army List

Reworded Nagash's Books of Nagash rule to reflect the changes to Necromancy spells.
Reworded Necromantic Focus to reflect the changes to Necromancy spells.
Changed Dieter Helsnicht's mount from a manticore to an abyssal terror.
Explicitly stated that the dreg servant on a warpstone monolith counts as Undead.
Reduced the Weapon Skill of Krell from 6 to 5.
Changed fetid carrier and plague cart attacks from Poisoned to Diseased.
Renamed 'nagashites' to 'nagashite warriors' and removed the option for them to wield two hand weapons or bows.
Added nagashite archers.
Added blightspreaders.
Removed Poisoned Attacks from monstrosities.
Renamed 'cairn wraith' to 'wraith' and 'tomb banshee' to 'banshee'.
Increased points cost of zombie dragon from 225 to 240.
Replaced zombie hydra with zombie giants (currently W.I.P.—use chaos giant's special attacks).
Renamed 'Risen Monster' to 'Risen Construct'.

 
Version 1.8 Changes by TheZombieSquig on 25/06/2009

Army Special Rules

Changed Unending Ranks to only affect core units.

Arkayne Artefacts

Reworded Banner of the Endless Nightmare to reflect the Unending Ranks change.

Dark Hordes Army List

Increased the points cost of Nagash from 970 to 1070.
Reduced the Strength of Nagash from 6 to 5.
Reduced the Magic Resistance of Nagash from 2 to 1.
Renamed 'Inciter' to 'Nagashite Inciter'.
Increased the points cost of a nagashite inciter from 50 to 60.
Increased the points cost of a necromancer from 55 to 70.

 
Version 1.7 Changes by TheZombieSquig on 23/06/2009

Necromancy

Reduced the number of wounds healed to a corpse cart by Invocation of Nehek from D3 to 1 per spell level.

Arkayne Artefacts

Changed The Mark of Nagash to offer a Leadership bonus to all friendly nearby units.

Dark Hordes Army List

Reduced the Weapon Skill of a liche from 3 to 2.
Reduced the Weapon Skill of an inciter from 5 to 4.
Reduced the Attacks of an inciter from 3 to 2.
The effects of multiple inciters will stack as long as they choose different verses. This has been stated in the FAQs.
Reduced the points cost of an inciter from 70 to 50.
Reduced the Weapon Skill of dark guard from 4 to 3.
Reduced the Weapon Skill of a zombie dragon from 6 to 5.
Reduced the Weapon Skill of a zombie hydra from 4 to 3.

 
Version 1.6 Changes by TheZombieSquig on 17/06/2009

Army Special Rules

Changed Withering Touch to ignore Regeneration saves.
Changed Rite of Binding so that multiple instances of it no longer stack.
Changed Curse of Foresight to Warped Immersion.
Changed Black Erudition to grant two extra spells, rather than all of them, and reduced the points cost from 35 to 25.

Necromancy

Increased the number of wounds healed to dark guard in line with other infantry.

Dark Hordes Army List

Tightened the wording in Hate-spewer.
Increased fetid carriers' Toughness from 2 to 3, since they are not newly risen corpses.
Increased the points cost of a plague cart from 15 to 25.
Re-classified crypt ghouls to special.
Re-classified nagashites to core and reduced the points cost from 8 to 6.
Removed ghost riders.
Increased the number of Attacks that dark guard have by 1.
Changed the Nagashizzar Elite rule to offer a save rather than immunity to crumbling.

 
Version 1.5 Changes by TheZombieSquig on 12/06/2009

The Cult of Nagash has arrived!

The FAQ section has been added underneath the army list.

Army Special Rules

Added the Cultist special rule.
Replaced the Warpstone Charms rule with Books of Nagash.

Necromancy

Eased the restraint on recasting to allow Invocation of Nehek to be cast once per spell level instead of just once.
Tightened the wording in Summon Undead Horde.

Arkayne Artefacts

Changed Cape of Evanescence to models on foot only.
Increased the points cost of Unliving Drape to 40.

Dark Hordes Army List

Increased the points cost of Nagash to 970 to reflect the changes to the Book of Nagash and his losing two power dice.
Reduced the points cost of Heinrich Kemmler to 540 to reflect the changes to Necromancy.
Renamed Mannfred Lieber's 'Elixir of Unnatural Healing' to 'Elixir of Aberrant Healing'.
Added Inciters.
Added The Books of Nagash to all necromancers.
Increased the plague cart's Wounds by 1 and tightened the wording on its rules.
Added Nagashites.
Improved Ghost Riders.
Added Nagashite Raiders.

 
Version 1.4 Changes by TheZombieSquig on 09/06/2009

Necromancy

Removed the ability to recast Necromancy spells.
Changed Invocation of Nehek to three levels to reflect the removal of recasting.
Changed Merged Flesh to work differently depending on the targeted unit.
Improved Summon Undead Horde so it can heal any number of wounds and remains a useful spell.

Arkayne Artefacts

The botched experiments are no longer available to liches; this includes Corpse Maul, Unliving Drape, and Thumping Heart.
Explicitly stated that the Rod of Flaming Death causes flaming hits.
Changed Thumping Heart to avoid Victory Point confusion.
Increased the points cost of Obsidian Choker.
Changed Orb of Awakening to only affect spirit hosts.
Changed The Mark of Nagash to offer utility.
Decreased the points cost of Warpstone Icon to 25.
Increased the points cost of Screaming Banner to 40.

Dark Hordes Army List

Increased the points cost of the level 4 liche upgrade to 50.
Changed the warpstone monolith to a mount option for master necromancers only.
Increased the points cost of an ancient wraith to 100.
Units of skeleton warriors no longer count towards the army's minimum core units requirement.
Units of crypt ghouls no longer count towards the army's minimum core units requirement.
Removed the constraint that an army must include more units of zombies than fetid carriers.
Reduced the points cost of a plague cart in a fetid carriers unit to 15, but limited them to one per unit.
Removed the option to include plague cart units.
Changed monstrostities, removing Regenerate, reducing the points cost to 100, and adding extra options.
Renamed 'black guard' to 'dark guard'.
Reduced the zombie hydra's Toughness from 5 to 4.

 
Version 1.3 Changes by TheZombieSquig on 07/06/2009

Army Special Rules

Explicitly stated in Warpstone Charms that they are talismans.

Necromancy

Explicitly stated in Invocation of Nehek how it handles plague cart units.
Tightened the wording in Revenge of the Fallen.

Arkayne Artefacts

Improved the fluff text for some items.

Dark Hordes Army List

Increased the points cost of Heinrich Kemmler.
Increased Cloak of the Lichemaster to power level 5.
Increased the points cost of Krell.
Explicitly stated in The Festering Dead how Invocation of Nehek heals plague carts in fetid carrier units.
Increased the points cost of zombie dragons and hydras.
Reworded the Risen Monster special rule with more detail.

 
Version 1.2 Changes by TheZombieSquig on 27/05/2009

Arkayne Artefacts

Added a 6" range to Skull of Ruin to increase its appeal from being just a defensive safeguard to having an offensive quality too.

Dark Hordes Army List

Removed poison immunity from Black Armour of Nagash.
Changed Chilling Attacks so that it no longer stacks, as it could make the Ancient Wraith almost untouchable.
Removed poison immunity from Runed Black Armour.
Limited the maximum size of Black Guard units to 20.

 
Version 1.1 Changes by TheZombieSquig on 02/05/2009

Army Special Rules

Changed the Warpstone Infusion rule to inflict Strength 4 hits instead of Strength 3 on the roll of a 1, but to not cancel the power dice obtained.

Arkayne Artefacts

Increased the hits caused by the Warpstone Icon to Strength 4.

Dark Hordes Army List

Slightly weakened the zombie hydra.
Increased the backlash from the warpstone monolith to Strength 4.

 
Version 1.0 Initial Notes by TheZombieSquig on 05/04/2009

Undead Special Rules

The theme of the Dark Hordes army is a massive undead battleline slowly shambling towards the enemy. It preserves the usual benefits and disadvantages of an undead army. Unending Ranks provides additional incentive for using large units, offers an advantage against other horde armies, and encourages continual summoning.

Army Special Rules

One of the major reasons to develop the list is the inclusion of necromancers and liches instead of combat lords, and so the army relies on magic moreso than Vampire Counts. To vary this, necromancers use malefic magic to weaken the enemy and may choose the necromancy spells they want, whereas liches are more defensive and focus entirely on necromancy. Warpstone Charms increase the effectiveness of chain summoning, which befits the army.

Warpstone Infusion allows crazy wizards to gamble their lives in the pursuit of power. Stacking sources of this special rule and grouping wizards around them has tactical advantages and disadvantages which can be experimented with.

Necromancy

Since the army uses vast amounts of zombies, Merge Flesh offers an interesting option for transforming a tarpit into a hard-hitting unit which could turn the tables on a combat. Revenge of the Fallen is another utility spell; in a situation where the undead battleline engages the enemy full on, a well-placed wizard can use this spell to help break through. In conjuction with the Unending Ranks rule, a formidable static combat resolution can be maintained, again encouraging the use of large units.

Forbidden Lore

The prime concern of the necromancer is to preserve himself, so the rudimentary spell in the lore does just that. Dire Execration is there to discourage expensive enemy combat characters from charging frail necromancers, but can also be used to snipe—if a necromancer is mounted on a Warpstone Monolith, he can see over other units and pick off advancing threats. Soul Harvest is indirectly a way to generate more power dice, but mainly a unit nuke. It can devastate large, weak units particularly well, providing an offensive means to outnumber another horde army.

Arkayne Artefacts

The idea of necromancers as crazy butchers in small, dark chambers hacking up corpses and playing with flesh is an important shift from the seventh edition Vampire Counts list. The inclusion of botched experiments and macabre items in the Arkayne Artefacts adds to that theme.

The pricing of some items are weighted on their actual desirability. For example, the Blade of Dark Fire is rather cheap, but since only liches and master necromancers can wield it, there would be no point including it if it had a high price. The Orb of Awakening is very good value for its potential and further encourages the use of Ethereals.

Dark Hordes Army List

Fetid carriers are a cheap, sustainable tarpit with some offensive potential in the form of poisoned attacks and plague carts. Monstrosities are flesh golems consisting of many bodies stitched together; they add to the theme of a necromancer army and are subtley versatile, either as anvils or as great weapon-wielding hammers. Ghost riders on carrion offer some flying support and play the same role as fell bats in a Vampire Counts army.

The rare choices are all very effective in their respective areas. Black guard are extremely resilient to damage and can offer sanctuary to frail characters. Cairn wraiths are deadly and fast. Risen monsters are reanimated because they are among the most feared creatures in the Warhammer world. And warpstone monoliths provide protection and utility for wizards.


Thanks to everyone who contributed to this list. Special thanks to members of The Warhammer Forum; especially mikkjel and Grim Squeaker for your feedback and Gondarion for your magic phase ideas.


Page 1: The Army List|Page 2: Development

 
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