Page 1: The Army List|Page 2: Development
Development
Version 2.1 Changes
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by TheZombieSquig | on 27/07/2011 |
Necromancy
Forbidden Lore
Dark Hordes Army List
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Version 2.0 Changes
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by TheZombieSquig | on 13/06/2011 |
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Version 2.0 is here! This version is a major overhaul of the army list and we have endeavoured to make the army more distinct from the other undead forces, both in character and playstyle. The Necrarch vampires have been removed so we can focus more on the inhabitants of Nagashizzar, rather than its reclusive allies. The FAQs have been re-written and updated. Undead Special Rules
Army Special Rules
Necromancy
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.28 Changes
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by TheZombieSquig | on 26/02/2011 |
Undead Special Rules
Army Special Rules
Necromancy
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.27 Changes
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by TheZombieSquig | on 05/09/2010 |
Necromancy
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Version 1.26 Changes
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by TheZombieSquig | on 08/08/2010 |
Undead Special Rules
Army Special Rules
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.25 Changes
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by TheZombieSquig | on 05/08/2010 |
Undead Special Rules
Army Special Rules
Necromancy
Dark Hordes Army List
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Version 1.24 Changes
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by TheZombieSquig | on 16/07/2010 |
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Upgrade to 8th edition rules and many other changes. Army Special Rules
Necromancy
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.23 Changes
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by TheZombieSquig | on 01/06/2010 |
Army Special Rules
Dark Hordes Army List
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Version 1.22 Changes
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by TheZombieSquig | on 02/03/2010 |
Undead Special Rules
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.21 Changes
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by TheZombieSquig | on 20/02/2010 |
Army Special Rules
Necromancy
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.20 Changes
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by TheZombieSquig | on 29/01/2010 |
Dark Hordes Army List
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Version 1.19 Changes
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by TheZombieSquig | on 22/01/2010 |
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.18 Changes
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by TheZombieSquig | on 17/01/2010 |
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.17 Changes
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by TheZombieSquig | on 06/01/2010 |
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.16 Changes
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by TheZombieSquig | on 05/12/2009 |
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The FAQ section has been tidied and updated. Undead Special Rules
Army Special Rules
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.15 Changes
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by TheZombieSquig | on 20/11/2009 |
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In this version, background ('fluff') text in the rules sections has been italicized to distinguish it from the rules. Army Special Rules
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.14 Changes
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by TheZombieSquig | on 12/11/2009 |
Undead Special Rules
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.13 Changes
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by TheZombieSquig | on 26/10/2009 |
Army Special Rules
Dark Hordes Army List
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Version 1.12 Changes
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by TheZombieSquig | on 02/09/2009 |
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.11 Changes
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by TheZombieSquig | on 29/08/2009 |
Dark Hordes Army List
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Version 1.10 Changes
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by TheZombieSquig | on 18/08/2009 |
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The Necrarch vampires have been added. If the army's general is a vampire, it has access to very mobile units in the form of bat swarms and fell bats, but not to the obsidian guard who reside in the inner sanctum of Nagashizzar. The army may now be led: Undead Special Rules
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.9 Changes
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by TheZombieSquig | on 11/07/2009 |
Undead Special Rules
Army Special Rules
Necromancy
Forbidden Lore
Arkayne Artefacts
Dark Hordes Army List
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Version 1.8 Changes
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by TheZombieSquig | on 25/06/2009 |
Army Special Rules
Arkayne Artefacts
Dark Hordes Army List
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Version 1.7 Changes
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by TheZombieSquig | on 23/06/2009 |
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.6 Changes
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by TheZombieSquig | on 17/06/2009 |
Army Special Rules
Necromancy
Dark Hordes Army List
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Version 1.5 Changes
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by TheZombieSquig | on 12/06/2009 |
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The Cult of Nagash has arrived! The FAQ section has been added underneath the army list. Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.4 Changes
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by TheZombieSquig | on 09/06/2009 |
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.3 Changes
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by TheZombieSquig | on 07/06/2009 |
Army Special Rules
Necromancy
Arkayne Artefacts
Dark Hordes Army List
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Version 1.2 Changes
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by TheZombieSquig | on 27/05/2009 |
Arkayne Artefacts
Dark Hordes Army List
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Version 1.1 Changes
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by TheZombieSquig | on 02/05/2009 |
Army Special Rules
Arkayne Artefacts
Dark Hordes Army List
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Version 1.0 Initial Notes
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by TheZombieSquig | on 05/04/2009 |
Undead Special RulesThe theme of the Dark Hordes army is a massive undead battleline slowly shambling towards the enemy. It preserves the usual benefits and disadvantages of an undead army. Unending Ranks provides additional incentive for using large units, offers an advantage against other horde armies, and encourages continual summoning. Army Special RulesOne of the major reasons to develop the list is the inclusion of necromancers and liches instead of combat lords, and so the army relies on magic moreso than Vampire Counts. To vary this, necromancers use malefic magic to weaken the enemy and may choose the necromancy spells they want, whereas liches are more defensive and focus entirely on necromancy. Warpstone Charms increase the effectiveness of chain summoning, which befits the army. Warpstone Infusion allows crazy wizards to gamble their lives in the pursuit of power. Stacking sources of this special rule and grouping wizards around them has tactical advantages and disadvantages which can be experimented with. NecromancySince the army uses vast amounts of zombies, Merge Flesh offers an interesting option for transforming a tarpit into a hard-hitting unit which could turn the tables on a combat. Revenge of the Fallen is another utility spell; in a situation where the undead battleline engages the enemy full on, a well-placed wizard can use this spell to help break through. In conjuction with the Unending Ranks rule, a formidable static combat resolution can be maintained, again encouraging the use of large units. Forbidden LoreThe prime concern of the necromancer is to preserve himself, so the rudimentary spell in the lore does just that. Dire Execration is there to discourage expensive enemy combat characters from charging frail necromancers, but can also be used to snipe—if a necromancer is mounted on a Warpstone Monolith, he can see over other units and pick off advancing threats. Soul Harvest is indirectly a way to generate more power dice, but mainly a unit nuke. It can devastate large, weak units particularly well, providing an offensive means to outnumber another horde army. Arkayne ArtefactsThe idea of necromancers as crazy butchers in small, dark chambers hacking up corpses and playing with flesh is an important shift from the seventh edition Vampire Counts list. The inclusion of botched experiments and macabre items in the Arkayne Artefacts adds to that theme. The pricing of some items are weighted on their actual desirability. For example, the Blade of Dark Fire is rather cheap, but since only liches and master necromancers can wield it, there would be no point including it if it had a high price. The Orb of Awakening is very good value for its potential and further encourages the use of Ethereals. Dark Hordes Army ListFetid carriers are a cheap, sustainable tarpit with some offensive potential in the form of poisoned attacks and plague carts. Monstrosities are flesh golems consisting of many bodies stitched together; they add to the theme of a necromancer army and are subtley versatile, either as anvils or as great weapon-wielding hammers. Ghost riders on carrion offer some flying support and play the same role as fell bats in a Vampire Counts army. The rare choices are all very effective in their respective areas. Black guard are extremely resilient to damage and can offer sanctuary to frail characters. Cairn wraiths are deadly and fast. Risen monsters are reanimated because they are among the most feared creatures in the Warhammer world. And warpstone monoliths provide protection and utility for wizards. |
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Thanks to everyone who contributed to this list. Special thanks to members of The Warhammer Forum; especially mikkjel and Grim Squeaker for your feedback and Gondarion for your magic phase ideas.
Page 1: The Army List|Page 2: Development





Clarified that Necromancy spells mimic the Lore of Death in Storm of Magic games.
Army Special Rules
Necromancy
Forbidden Lore
Dark Hordes Army List